Miguel Casillas

These are the projects that Miguel has worked on. Clicking an image or a project’s title will provide a more detailed description of the project, more screenshots and download links.
They are sorted from most recent to oldest.

To download my resume click .docx or .pdf; or look at the online version here.

Cosmic Mischief Cosmic Mischief
Final School Project for Full Sail University. Multiplayer 3rd person arena shooter. Made in C++ with DirectX, Wwise API.
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Speckt Speckt(Demo)
Game demo. Team project. 3D platformer. Made in C++ with DirectX, Wwise API.
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3D Pac-man 3D Pacman
AI project. Solo project using the A* path finding algorithm. Multi-threaded, made in C++ with OpenGL.
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Robocode Robocode bot (IEatPonies)
AI project using the Robocode API. Winner of 2 school tournaments.
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Halloween Halloween
Solo project. Indoors scene done in C++ with OpenGL, fmod, shaders and multi-texturing. Scripted first person camera movement.
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Nothing is Sacred Nothing is Sacred
Team project. 2D platformer. Made in C++ with DirectX.
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Revenge of Monkey Revenge of Monkey
Solo project. Horizontal space shoot’em up (shmup). Made in C++ with DirectX. Chosen as one of the top 3 games of the class.
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Zombies Zombies
Solo project. Shooting game. Made in C#. Winner of the course director award.
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