GPA: 3.79 (Valedictorian of the Class)
Winter Park, Florida
2008 – 2010
GAME PROJECTS (Professional)
-Fifth game as a programmer, first game as designer.
-Sole programmer for the game. Done in C# using Unity, programmer everything from gameplay mechanics to physics to AI to UI, etc
-Led a team of artists and animators that had no experience working in games.
-Designed all the 6 boss fights in the game and numerous gameplay mechanics.
-Game done in C#, using Unity. Implemented numerous features and worked on bug fixing.
-Second game project in Alawar Stargaze, third project for the Game Industry.
-Scripted 4 game scenes, using the Stargaze Quest Editor and other internal tools.
-Scripted all the actions in those scenes and their respective mini-scenes by working closely with designers and other programmers and scripters.
-Hidden Object Puzzle Adventure Game for Alawar Entertainment and Big Fish Games.
-Programmed 6 mini-games in C++, using the Stargaze Framework.
-Worked closely with designers, artists and internal testers.
-Hidden Object Puzzle Adventure Game for Gogii Games and Big Fish Games.
-First professional project for the Game Industry.
-Worked on gameplay programming, bug fixing, and adding different types of features. Some of these included gameplay features or features for outside the game, like creating a separate version of the game (freemium) with an in-game store for upgrading the app, implementing the libraries for Big Fish Games, etc.
-Made in Objective C using an in-house engine from Beast Studios.
#1 in Adventure Games (iPad) on Jun 30, 2011
-Third person shooter game made by 8 programmers and 3 artists over the course of 3 and 1/2 months.
-Physics programmer: implemented 3D collisions using moving spheres and rays against a collision mesh, partitioned this mesh with a spherical BVH, and implemented the rest of the game physics and spherical geometry functions using Vectors, Matrices and Quaternions.
-Made in C++ using DirectX and Wwise sound API.
-3D platformer game demo done by 8 programmers and 4 artists in 2 months
-Created collisions using moving sphere to triangle, implemented an AABB BVH, physics and gameplay.
– Made in C++ using DirectX and Wwise sound API
-Solo Project done as an AI research. Emulated the pac-man AI and added an A* path finding algorithm for the ghosts.
-Multi-threaded project made in C++ using the OpenGL Utility Toolkit (GLUT).
-Solo Project done as an optional assignment.
-Made in java using robocode API. Won first place in two school tournaments (single and team death match). Won “best robot” award in the AI class.
-Solo Project done in OpenGL with shaders, multi-textured and scripted first person camera movement in C++.
-2D platformer done by 3 programmers in one month and a half.
-Performed the roles of Lead Programmer and Gameplay programmer by creating the game engine and implementing gameplay and physics. Made in C++ using DirectX.
-Solo Project. Created all assets, built an engine from scratch and was voted one of the top 3 games of the class.
-Made in C++ using DirectX.
To learn more about these projects, visit http://www.miguelcasillas.com/portfolio.html
Native level Spanish and English speaker
Intermediate level Romanian/Moldavian and Russian speaker
Basic level French and German speaker
Making Music, visiting museums, learning languages
Member of Mensa International, the High IQ Society.
Member of the International High IQ Society.
Full Sail Valedictorian Award (highest GPA in the class)
Full Sail Perfect Attendance Award
Full Sail Course Director Award for Programming I
Full Sail Course Director Award for Windows Programming II