overview
Miguel Casillas led a tooling pod that created tools for Bethesda Game Studios, including a fully automated process for assembling a digital artbook and soundtrack application. The goal was to remove engineering dependency from content assembly, so non-technical contributors could generate platform-ready builds with minimal friction.
Miguel led the team of 3 developers and architected the tools, quality strategy, and automated authoring pipeline.
Bethesda’s priority was to keep developers focused on the core game, while still being able to produce a polished, flexible artbook/soundtrack experience. The tooling needed to:
Allow any user to build the app with minimal friction through a fully automated pipeline
Support a wide range of media and content scale while remaining performant
Work seamlessly on multiple platforms and remain complaint
The internal tooling effort was delivered ahead of schedule and is now available on various platforms.
Games details
Engine
Unity (for Tooling)





