Miguel Casillas

How Does One Go About Buying Furniture?

We bring deep, functional expertise, but are known for our holistic perspective: we capture value across boundaries and between the silos of any organization. We have proven a multiplier effect…Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto […]

Quicksort

Contents1 Description2 Code3 Results4 See also Description Quicksort is a very fast, very efficient “divide and conquer” sorting algorithm invented by Tony Hoare in 1960 in Moscow State University. The algorithm works this way: First, a pivot is chosen (for this example, we will use the low index. A more efficient pivot would be the […]

Insertion Sort

Contents1 Description2 Code3 Results4 See also Description The Insertion sort is a sorting algorithm that takes each item and places it into the sorted list. The algorithm works this way: It iterates through the array once. It will take the current element and compare it with the previous element, if it’s smaller, then it will […]

Gnome Sort

Contents1 Description2 Code3 Results4 See also Description The Gnome sort is a very basic sorting algorithm that combines the Insertion sort and the Bubble sort. The code size is very small and easy to understand, uses only one loop and it’s a stable algorithm. Unfortunately, it’s not very fast compared to other algorithms. It was […]

Cosmic Mischief (Alpha)

This page contains a video and screenshots of the pre-alpha version of Cosmic Mischief. The information on the final version of the game can be found in: Here To see the older versions of the project: Pre-Alpha Gameplay Video: Screenshots: New planets to explore. Interplanetary travel. An enemy landed in front of us, get ready […]

Cosmic Mischief (Pre-Alpha)

This page contains a video and screenshots of the pre-alpha version of Cosmic Mischief. The information on the final version of the game can be found in: Here Gameplay Video: Screenshots: The enemy flying towards us, shooting Firing at the enemy from atop the pyramid The enemy trying to chase us After beating the enemy, […]

Cosmic Mischief (Beta)

This page contains a video and screenshots of the beta version of Cosmic Mischief. The information on the final version of the game can be found in: Here To see the older versions of the project: Pre-Alpha Alpha Cosmic Mischief is a game currently being developed by “Rise of Games”, a team of 8 programmers […]

Resume

To see the latest version of Miguel’s resume, go here. Download: .pdf .docx MIGUEL CASILLAS JOB EXPERIENCE Tools and Engine Programmer Alawar Stargaze (Barnaul, Russia) January 2012 – July 2012 -Created a Font Builder in QT to replace the old Font Builder. Uses a Photoshop file to build an Atlas with different customizable settings -Worked […]

3D Pac-man

Note: this is an old page. To visit the most recent version of the “3D Pac-man” page, click here This was a solo project done as an AI research. It used the OpenGL Utility Toolkit (glut). This project emulates the AI from the famous game Pac-man. The first part of the project was to do […]

Robocode Bot

Note: this is an old page. To visit the most recent version of the “Robocode Bot” page, click here This was a solo project done for the school’s Robocode Tournament. It was made in Java using the Robocode API in about a week and a half. It won the two tournaments: 1v1 and team death-match […]

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