Miguel Casillas

Cosmic Mischief (Alpha)

This page contains a video and screenshots of the pre-alpha version of Cosmic Mischief. The information on the final version of the game can be found in: Here To see the older versions of the project: Pre-Alpha Gameplay Video: Screenshots: New planets to explore. Interplanetary travel. An enemy landed in front of us, get ready […]

Cosmic Mischief (Pre-Alpha)

This page contains a video and screenshots of the pre-alpha version of Cosmic Mischief. The information on the final version of the game can be found in: Here Gameplay Video: Screenshots: The enemy flying towards us, shooting Firing at the enemy from atop the pyramid The enemy trying to chase us After beating the enemy, […]

Cosmic Mischief (Beta)

This page contains a video and screenshots of the beta version of Cosmic Mischief. The information on the final version of the game can be found in: Here To see the older versions of the project: Pre-Alpha Alpha Cosmic Mischief is a game currently being developed by “Rise of Games”, a team of 8 programmers […]

3D Pac-man

Note: this is an old page. To visit the most recent version of the “3D Pac-man” page, click here This was a solo project done as an AI research. It used the OpenGL Utility Toolkit (glut). This project emulates the AI from the famous game Pac-man. The first part of the project was to do […]

Robocode Bot

Note: this is an old page. To visit the most recent version of the “Robocode Bot” page, click here This was a solo project done for the school’s Robocode Tournament. It was made in Java using the Robocode API in about a week and a half. It won the two tournaments: 1v1 and team death-match […]

Halloween

Note: this is an old page. To visit the most recent version of the “Halloween” page, click here This was a solo project done on OpenGL. This was my first project done in a 3D environment and was done in less than a week. It used shaders for the red colouring and multi-texturing and it […]

Nothing is Sacred

Note: this is an old page. To visit the most recent version of the “Nothing is Sacred” page, click here Nothing is Sacred is a 2D platformer game done by Team MJA as a two month project for the Structures of Game Production class. The main character has been trapped inside an unforgiving video game […]

Revenge of Monkey

Note: this is an old page. To visit the most recent version of the “Revenge of Monkey” page, click here Revenge of Monkey is a 2D, horizontal shmup. The basic premise is that the colours from the world have been stolen, so the player must destroy the monsters that stole these colours in order to […]

Zombies

Note: this is an old page. To visit the most recent version of the “Zombies” page, click here This was one of the first game projects done by Miguel. As an optional project in the Windows Programming II class of Full Sail University, students were asked to do a game in C#. This is a […]

Speckt

Note: this is an old page. To visit the most recent version of the “Speckt” page, click here This was a game demo done in about 2 months by a team consisting of 8 programmers and 4 artists. The objective of this game was go get to the top of the creature. There would be […]

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