AABB to AABB
Axis Aligned Bounding Boxes (AABBs for short) are very easy to make. They are basically non-rotated boxes. They can be made by having a max point and a min point or by having a center point and width/height/depth. For this example, I will use an AABB created with two points (min and max). The collision […]
Point in AABB
Axis Aligned Bounding Boxes (AABBs for short) are very easy to make. They are basically non-rotated boxes. They can be made by having a max point and a min point or by having a center point and width/height/depth. For this example, I will use an AABB created with two points (min and max). To check […]
Sphere to Sphere Collision
Collisions between spheres are very simple and easy to perform. An advantage that spheres have over things like AABBs (Axis-Aligned Bounding Boxes) is that it doesn’t matter if the object rotates, the sphere will remain the same. We need to calculate the distance between the centers of the spheres and compare it to the sum […]
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