Miguel Casillas

overview

Miguel joined the team after production was already underway, contributing during the later stages of development to help stabilize, refine, and complete the game for release.

A role focused on execution, polish, and delivery. Miguel’s work helped push it through its final iterations by improving implementation quality and supporting the game’s transition into a finished product.

Front End implementation and refinement: Miguel contributed to the game’s interface and player-facing systems, helping improve the overall presentation and usability of the final product.

Bug fixing, stability, and optimization: He addressed issues across the project during a crucial phase of development, supporting stability and helping prepare the game for release.

Feature development within an established framework: Working within an existing production pipeline, he implemented additional functionality that contributed to the game’s final shape as an RPG and moment-to-moment experience.

The released version of Night Vigilante emerged as a comic-styled RPG with puzzle-inspired combat elements that added variety and rhythm to encounters. The project also marked an early milestone in Miguel’s career, introducing workflows he would continue building on in later work.

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Unity

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