Cosmic Mischief (Alpha)

This page contains a video and screenshots of the pre-alpha version of Cosmic Mischief. The information on the final version of the game can be found in: Here To see the older versions of the project: Pre-Alpha Gameplay Video: Screenshots: New planets to explore. Interplanetary travel. An enemy landed in front of us, get ready to fight! Another enemy landing beside us while we fight. Mine this mineral and upgrade your weapon. Don't let the enemy get it before you do! An Read More

Cosmic Mischief (Pre-Alpha)

This page contains a video and screenshots of the pre-alpha version of Cosmic Mischief. The information on the final version of the game can be found in: Here Gameplay Video: Screenshots: The enemy flying towards us, shooting Firing at the enemy from atop the pyramid The enemy trying to chase us After beating the enemy, we're rewarded with a nice explosion... But the match is not over yet!

Cosmic Mischief (Beta)

This page contains a video and screenshots of the beta version of Cosmic Mischief. The information on the final version of the game can be found in: Here To see the older versions of the project: Pre-Alpha Alpha Cosmic Mischief is a game currently being developed by "Rise of Games", a team of 8 programmers and 3 artists as their final project for the Bachelor of Science Game Development and the Bachelor of Science Game Art Read More

3D Pac-man

Note: this is an old page. To visit the most recent version of the "3D Pac-man" page, click here This was a solo project done as an AI research. It used the OpenGL Utility Toolkit (glut). This project emulates the AI from the famous game Pac-man. The first part of the project was to do research on how the pac-man AI works, then, get the level, the ghosts and the pacman rendering Read More

Robocode Bot

Note: this is an old page. To visit the most recent version of the "Robocode Bot" page, click here This was a solo project done for the school’s Robocode Tournament. It was made in Java using the Robocode API in about a week and a half. It won the two tournaments: 1v1 and team death-match (paired with Joseph Winter’s robot), which then made it win the award for Best Robot in the AI Read More

Halloween

Note: this is an old page. To visit the most recent version of the "Halloween" page, click here This was a solo project done on OpenGL. This was my first project done in a 3D environment and was done in less than a week. It used shaders for the red colouring and multi-texturing and it features a completely automated and scripted camera movement. This is not a game, since the input was Read More

Nothing is Sacred

Note: this is an old page. To visit the most recent version of the "Nothing is Sacred" page, click here Nothing is Sacred is a 2D platformer game done by Team MJA as a two month project for the Structures of Game Production class. The main character has been trapped inside an unforgiving video game world. There are hidden traps and surprises around each corner. Apart from this traps, the player will Read More

Revenge of Monkey

Note: this is an old page. To visit the most recent version of the "Revenge of Monkey" page, click here Revenge of Monkey is a 2D, horizontal shmup. The basic premise is that the colours from the world have been stolen, so the player must destroy the monsters that stole these colours in order to return them to the world. The player can choose from 3 different space ships (each one with Read More

Zombies

Note: this is an old page. To visit the most recent version of the "Zombies" page, click here This was one of the first game projects done by Miguel. As an optional project in the Windows Programming II class of Full Sail University, students were asked to do a game in C#. This is a shooting game that only uses the mouse: Left click to shoot and right click to reload. The player Read More

Speckt

Note: this is an old page. To visit the most recent version of the "Speckt" page, click here This was a game demo done in about 2 months by a team consisting of 8 programmers and 4 artists. The objective of this game was go get to the top of the creature. There would be a limited amount of time, since the player’s energy drains slowly, so there are checkpoints along the Read More